A unified SDK to interact with our Otter Space Postgres
This repository has been archived on 2024-07-22. You can view files and clone it, but cannot push or open issues or pull requests.
Go to file
2024-06-21 23:48:18 +02:00
internal fix(postgres): CheckIfAnthrovePostNodeExistsBySourceURL function to use PostReference model 2024-06-21 23:25:55 +02:00
pkg fix(postgres): Update database logger in postgres.go to include slow queries and error handling 2024-06-21 23:48:18 +02:00
test test(postgres): finished tests for user and fixed bugs 2024-06-20 22:45:03 +02:00
.gitignore fix: ignore main.go files 2024-05-15 11:17:27 +02:00
go.mod test(postgres): added first tests and already fixed bugs 2024-06-19 23:32:42 +02:00
go.sum test(postgres): added first tests and already fixed bugs 2024-06-19 23:32:42 +02:00
README.md docs(postgres): updated readme 2024-06-14 15:43:40 +02:00

OtterSpace SDK

The OtterSpace SDK is a Go package for interacting with the OtterSpace API. It provides methods for connecting to the API, adding and linking users, posts, and sources, and retrieving information about users and posts.

Installation

To install the OtterSpace SDK, you can use go get:

go get git.dragse.it/anthrove/otter-space-sdk

Usage

Here's a simple usage example:

package main

import (
	"context"
	"fmt"
	"git.dragse.it/anthrove/otter-space-sdk/pkg/models"
	"git.dragse.it/anthrove/otter-space-sdk/pkg/database"
)

func main() {
	var err error
	dbDebug := false
	ctx := context.Background()
	
	pgClient := database.NewPostgresqlConnection(dbDebug)
	err = pgClient.Connect(ctx, "your-endpoint", "your-username", "your-password", "anthrove", 5432, "disable", "Europe/Berlin")
	if err != nil {
		fmt.Println(err)
		return
	}

	graphClient := database.NewGraphConnection(dbDebug)
	err = graphClient.Connect(ctx, "your-endpoint", "your-username", "your-password", "NOT USED",0,"NOT USED","NOT USED")
	if err != nil {
		fmt.Println(err)
		return
	}
	// further usage of the client...
}

This example creates a new client, connects to the OtterSpace API, and then the client can be used to interact with the API.